Evergreen
When computer games appeared, men were their target consumer. Games were created for men, and the main characters in games—protagonists—were mostly men too. Women were mostly presented as characters who needed help. For instance, Mario and Princess Peach.
Recently, the gaming industry has started targeting women too. More female protagonists are appearing.
Look at the graphs below and discuss them with your teacher.
Discussion
Please present the graphs to your teacher.
Please compare and contrast the two graphs.
What do the graphs mean for the gaming industry?
What do you think of video games?
Are protagonists important for you in a game?
What games are popular in your country?